				
			       C o a g u l a 3 : B O N E

				     by-TIM ELEK

================================================================
What                    : Coagula3:Bone 1 compact brutal Quake SP/Coop map
Date                    : 7/24/2001
Filename                : coagula3.bsp
Author                  : Tim Elek
Email Address           : 4tim2@ameritech.net
Home Page               : www.planetquake.com/tertiary
Description             : This is the third and final map in the Coagula series.
			  I have decided to keep the maps to a trilogy, and hope that
			  some other mappers might create some maps in the same style
			  and continue the Coagula theme.  I named the final two maps 
			  Flesh & Bone, and I intend to release a 'Final Coagula' pack with
			  all three maps linked together in the near future. 
			  
Additional Credits to   : id software
			: Ken Alverson for Wqbsp
			: Tyrann for tyrlite and rivs+
			: Jack "Scrag Bait" Meacher, Bal, Lunaran for testing and feedback. 
			: DaMaul for the sky texture   

================================================================

* Information *

Supports Single Player, and Cooperative experiences.

* Construction *

Base                    : from scratch
Editor(s) used          : WorldCraft 1.6
                        : Wqbsp
                        : tyrlite
			: rvis+
  
Known Bugs              : none
Build Time              : 24 hours

* Other Info *
If you encounter any slowdown, I suggest using the command gl_subdivide 512.  
I tested the map on a PII350 with a GeForce2 and encountered no problems with out 
the use of this command.  I tested this map in both software and gl quake. I recommend 
playing the map in gl, but software works just fine.  I prefer the look of the textures
in gl as opposed to software.  The theme is not a typical theme found in many Quake maps
and I preferred to take some calculated risks in the final Coagula map.  I think it
is fair to say I have enjoyed creating the Coagula maps more than any others.  The creation
of these levels follows in the same vein as that of the gameplay.  The maps themselves are
an excercise in spontaneous creative impulse.  I simply sat down and drew a quick sketch
of the map, found some textures that inspired me, and threw down brushes.  Perhaps the maps
aren't as detailed as some of my other work, but the sheer impulsive creative energy that
went into these maps has inspired much of my other more polished work.  For me these maps 
stand as a testament to taking some risks and doing things that might not be the standard.


* Legal Stuff *

This map may be freely used and distributed, under the following
conditions:

- My name (Tim Elek) is mentioned. 

- No money is charged for distributing this bsp or ANY PRODUCT USING
  this bsp. 

- This text file (coagula3_bone.txt) is included in the product (.zip file or other)
  and is mentioned in the product's own text files. 

